novolis-simulation / design.md
Design
Worlds, clocks, humanoids
dotnetsimulationgamedevnovolis
Simulation sits above novolis-physics and novolis-math: it owns world grids, cameras, and game-facing composition, not low-level integrators.
Package layout
| Package | Role |
|---|---|
Novolis.Simulation.Abstractions | ISimulationObject, ISimulationSystem, SimulationStep |
Novolis.Simulation.World | Occupancy grids, heightfields, room bounds |
Novolis.Simulation.View | Cameras and rigs for apps/rendering bridges |
Novolis.Simulation.Kinematics | Planar agent motion against grids or BVH |
Novolis.Simulation.World.Builders | Mesh builders for heightfields and rooms |
Novolis.Simulation.Racing | Track definitions, race loop, sensors (optional) |
Novolis.Simulation | Meta-package referencing the core stack |
Coordinates
Right-handed 3D with +Y up; planar gameplay uses XZ with Y = 0 per platform stack policy.